//
//  GamePlayScene.h
//  jumpingfrog
//
//  Created by Tri Vo on 8/16/13.
//  Copyright 2013 Tri Vo. All rights reserved.
//

#import <Foundation/Foundation.h>
#import "cocos2d.h"
#import "CTImer.h"

#define TAG_LABEL_SECONDPASSED 101

@interface GamePlayScene : CCLayer {
    BOOL m_isJumping;
    BOOL m_isFrogHorizontal;
    CGSize m_winSize;
    int m_seconds;
    CTImer *m_timer;
    BOOL m_isGameRunning;
    CCMenu *m_subMenu;
    CCMenu *m_subMenuForSettings;
    CCSprite *m_blackBackground;
}

@property (nonatomic, strong) CCSprite *m_pFrog;
@property (nonatomic, strong) CCAction *m_jumpAction;
@property (nonatomic, strong) CCAction *m_moveAction;

+ (CCScene *) scene;

@end
